3/14/2001
Reading Serious Play by Michael Schrage. It was cheap and ubiquitous spreadsheet software that led to the notion that you can play and model endlessly. 20 years later, we are drowning in those sentiments, i.e. too many options and not enough real life impact of any import. Amateur CAD signifies a growing democratization of design. "Design experiences" are more important than the actual design objects. I 3/14/2006 Article in New York Times about the "black hole" of digital art. If the object itself and its intended context (print, recording, installation) are not preserved, cataloged, and kept active in future generations [it is lost forever]. It also talked about the "3D" effect of art, i.e. its ability to be experienced beyond its digital nature.
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